Hiatus
Written by Thomas Wednesday, 10 February 2010 22:42
At the moment I am forced by powers greater then me (boss, clients) to spend some time away from this project, doing grown-up stuff and generally being a bore. So please forgive me for not being able to put out a beta this month, which was my original goal. We are very near the completion of the FSX version though. The radar app was the final missing piece, and that is definitely on its way to completion. Well, sort of. ;)
Since this project is and always has been very end-user driven, I would very much like to know what you feel is the most important features to include in the FSX release. The flight dynamics and the electrical, hydraulic and navigation systems have always been my main priority, while things like radar, ATC, animations, sounds and fx are rather crudely simulated. The canopy looks wrong? Well... who cares as long as the thing stalls at the right alpha... I think you get my point.
Anyhow, I would like to know what you feel is missing or badly implemented. The tracker is a way to suggest improvements. Another way is to post in the forum. As a last resort, PM or mail me.
/Tom

Comments
Any pilot has to deal with errors! If there weren't none, no pilot needed, right.
You've done a great job with the fsx version and i love flying it.
Take some relaxing time with your family and dont think too much of "small things".
As Mika Waltari says in his book Sinuhe:
"Thats the way it is, and thats the way it allways will be"!!
A month delay for a project of this magnitude for one person is quite understandable: it's done when it's done. I have no wishes (aside, well, you know ;) ). But now you put the question: I just wonder what the functionality of the IR seeker (below the cockpit) is and if it could be simulated one way or another. But that's a question out of ignorance and by no means a feature request. Having said that: it will be great when the definitive version is released because so many projects are never released while 80 to 90% of the work is done. By the way, I love the changing field of view when thrust is applied, simulating your head moving aft.
The IR seeker has been on my mind for a while. The trouble is that I have very little info about it. Being an integral part of the weapons delivery system, it will have to waĆt until I have found a method for targeting in FSX.
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