Final touches before beta 2
Written by Thomas Sunday, 18 July 2010 13:03
Today was spent touching up the exterior and interior model and textures before releasing the second (and hopefully final) beta version. Here are some of the things I did today:
- Replaced all remaining FS9 materials in GMax with FSX materials. All textures are now in DDS format.
- Changed the reflection maps for the chrome and glass parts. I got tired of seeing fir trees reflected in the canopy all the time.
- Reduced/removed glossiness in some of the textures.
- Capped the extended front part of the virtual cockpit to avoid see-through when you move the eyepoint.
- Fixed some bad modeling with gaps between polygons etc. all over the exterior/interior models.
- Remodeled the housing for the drag chute, adding some thickness and adjusting pivot points. Also added a new texture for the folded chute.
Next, I will adjust some of the VC animations and remove a lot of unnecessary code and textures in the instrumentation. During development I tend to leave a lot of "experimental" stuff floating around, and sometimes I forget to clean up before release. Same goes for the gauges, they need a lot of tidying up. Some good work for a lazy Sunday.
Stay tuned /Tom
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Latest blog comments
- Cockpit lighting (exterior)
Thanks Tom, much clearer now! I was about to take my eyes back to the eye-bank for a refund ...
2010-08-24, 23:09
by keatles - Cockpit lighting (exterior)
@keatles: There, I opened the canopy and took a new screenshot. Better...? ;)
2010-08-24, 19:59
by Thomas - Cockpit lighting (exterior)
@wanderfalke: I am still working on b2, although the last 2 weeks have been very busy with "other stuff" as I returned t...
2010-08-24, 16:27
by Thomas - Cockpit lighting (exterior)
Wonder if you are still working on Beta 2 or having a "Computer Issue" again?
2010-08-21, 23:21
by wanderfalke - Cockpit lighting (exterior)
hrm, maybe I should've used a better pic... :oops:
2010-08-12, 19:16
by Thomas


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Thank you Thomas.
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