Decals resolution

Decals

The low resolution of the smaller decals on the fuselage have been bothering me ever since the beginning of the project. The overall exterior texture resolution is rather low, since I started out with only two texture sheets to keep the model flyable on computers with average specs (in 2004). Over the years I have added more textures, but never bothered to re-texture the fuselage and wings.This means that the decals are still only a few pixels wide and of course have no text. No problem at some distance, but close-up screenshots look outright ugly.

I have been messing around with this problem for a few days, detaching the decals to their own polygons and adding a separate decal texture sheet with higher res. Now the decals look fine, but they are ill matched to the low-res fuselage. It just looks odd to have a high-res decal on a fuzzy/pixelated hatch (see screenshot above). So I decided to shelve this idea for the time being, and instead re-texture the whole exterior when I migrate to 3DSMax for version 5.0 sometime in the beginning of next year.

/Tom

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Latest blog comments

  • Cockpit lighting (exterior)
    Thanks Tom, much clearer now! I was about to take my eyes back to the eye-bank for a refund ...
    2010-08-24, 23:09
    by keatles
  • Cockpit lighting (exterior)
    @keatles: There, I opened the canopy and took a new screenshot. Better...? ;)
    2010-08-24, 19:59
    by Thomas
  • Cockpit lighting (exterior)
    @wanderfalke: I am still working on b2, although the last 2 weeks have been very busy with "other stuff" as I returned t...
    2010-08-24, 16:27
    by Thomas
  • Cockpit lighting (exterior)
    Wonder if you are still working on Beta 2 or having a "Computer Issue" again?
    2010-08-21, 23:21
    by wanderfalke
  • Cockpit lighting (exterior)
    hrm, maybe I should've used a better pic... :oops:
    2010-08-12, 19:16
    by Thomas
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