Developer's Blog
This is my blog, where you can follow the continuing development of Saab 35 Draken for Microsoft Flight Simulator.
Feel free to comment on my posts (you need to be logged on to add comments). If you have specific questions and suggestions regarding the development of our software I suggest using the forum instead.
Cockpit lighting (exterior)
Last Updated on Tuesday, 24 August 2010 19:57 Written by Thomas Tuesday, 03 August 2010 23:09
Added some more detail to the rather frugal cockpit in the exterior model. The instruments are now illuminated at night, yay!

VC vertical position
Last Updated on Tuesday, 03 August 2010 16:26 Written by Thomas Tuesday, 03 August 2010 16:26

One of our members just pointed out to me that the VC is positioned somewhat below the cockpit in the exterior model. Odd, since the VC and the exterior model are in the same GMax model file and use the same coordinate grid. The mismatch is not noticed unless you have an AI Draken beside you, and I very seldom fly with AI or MP Drakens, so I was not aware of this... This of course adds to the normal difficulties when flying in formation and on VFR approach and landing since you are not able to line up properly using visual cues.
I will investigate and try to adjust the vertical position of the VC in the model. Thanks to Wanderfalke for the heads up.
/Tom
Decals resolution
Last Updated on Tuesday, 27 July 2010 23:09 Written by Thomas Tuesday, 27 July 2010 10:40

The low resolution of the smaller decals on the fuselage have been bothering me ever since the beginning of the project. The overall exterior texture resolution is rather low, since I started out with only two texture sheets to keep the model flyable on computers with average specs (in 2004). Over the years I have added more textures, but never bothered to re-texture the fuselage and wings.This means that the decals are still only a few pixels wide and of course have no text. No problem at some distance, but close-up screenshots look outright ugly.
I have been messing around with this problem for a few days, detaching the decals to their own polygons and adding a separate decal texture sheet with higher res. Now the decals look fine, but they are ill matched to the low-res fuselage. It just looks odd to have a high-res decal on a fuzzy/pixelated hatch (see screenshot above). So I decided to shelve this idea for the time being, and instead re-texture the whole exterior when I migrate to 3DSMax for version 5.0 sometime in the beginning of next year.
/Tom
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Latest blog comments
- Cockpit lighting (exterior)
Thanks Tom, much clearer now! I was about to take my eyes back to the eye-bank for a refund ...
2010-08-24, 23:09
by keatles - Cockpit lighting (exterior)
@keatles: There, I opened the canopy and took a new screenshot. Better...? ;)
2010-08-24, 19:59
by Thomas - Cockpit lighting (exterior)
@wanderfalke: I am still working on b2, although the last 2 weeks have been very busy with "other stuff" as I returned t...
2010-08-24, 16:27
by Thomas - Cockpit lighting (exterior)
Wonder if you are still working on Beta 2 or having a "Computer Issue" again?
2010-08-21, 23:21
by wanderfalke - Cockpit lighting (exterior)
hrm, maybe I should've used a better pic... :oops:
2010-08-12, 19:16
by Thomas

