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Tasklist

FS#63 - vc and 6dof head tracking

Attached to Project: Saab 35 Draken FSXA
Opened by sethis (sethis) - Saturday, 13 February 2010, 14:49 GMT+2
Last edited by Thomas (Thomas) - Sunday, 20 June 2010, 23:05 GMT+2
Task Type Feature request
Category Model & textures
Status Closed
Assigned To Thomas (Thomas)
Operating System All
Severity Low
Priority Normal
Reported Version None
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 0
Private No

Details

Hi Thomas. Since you asked for additional features here is one! Head tracking is becoming more and more popular in flight simulator I was wondering if it would be possible to add in the vc view parts of the plane that are visible from the cockpit when moving your head around. I don't really know what is visible from the inside but I suspect that would include the nose and part of the engine air intake. I was thinking it would make flight experience much more realistic for users of head tracking devices. I appreciate all the hard work you put in this plane and I know that this would add a lot of work to the project, so I totally understand if you decide not to do it.

Regards
This task depends upon

Closed by  Thomas (Thomas)
Sunday, 20 June 2010, 23:05 GMT+2
Reason for closing:  Implemented
Additional comments about closing:  Added ram air intakes and frontmost part of inner wing. Nothing else would be visible from the cockpit.
Comment by Thomas (Thomas) - Sunday, 14 February 2010, 17:59 GMT+2
You actually don't see very much of the fuselage and wings from the cockpit - at least not when wearing a helmet. You do see the ram air intakes, but not much more. I think the outer wing is swept too far back to be visible. I will jump into the cockpit and take some photos ASAP.
Comment by sethis (sethis) - Sunday, 14 February 2010, 23:42 GMT+2
Wow I am really glad that you decided to give it a try! The thing is that I use head tracking so that I can see the runway during landings. That means looking left or right and slightly higher compared to the default eye point position. The fact that I could see through the anti glare cover of the instrument panel witch is not well modeled spoiled the fun a bit and that's why I made that request. I hope I'm not imposing of your kindness Thomas. Thanks a lot.

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